Sir Jace is the GM's NPC. The rest are player characters.
He has a 200 ton former Scout called the
NPCs of Note:
Baron Jean-Claude Khaashaarii, Brown Fox's former employer.
IN Commodore Trevor Krisamonkir, Count Balmoral. A patron of the University
and an old friend of Jace's family.
Greyson St. Hiromitsu, a historian.
Mr Vash, Count Balmoral's Executive Assistant.
Nancy Palmount, a young Vargr female on Count Balmoral's staff
Dr. Tereshkova, head of the Xeno-Biology department, Clancey University
Dr. Xia, head of the History Department, Clancey University
Imperial Navy Spacers looking for some adventure:
CPO Malachi MacGhilleseatheanaich, an old shipmate of the Rat.
Able Spacehand (E3) Corbett Sardis, the finest scrounger this side of Capital
PO3 Shaznay Khosla. She would be a Petty Officer Second Class, except she
thinks she's a Marine and keeps getting into fights
PO1 Kef Kasdin. This Vargr is a deep thinker with a college degree, but is
only truly happy down tinkering with drive systems.
Imperial Marshall Phera Khan. She is an attractive woman with the mixed Solomani/Vilani complexion that is common in Imperium. Very little escapes her steel gray eyes. She has long dark hair is typically worn pulled back in a ponytail. She stands 170cm tall and weighs 66kg. She is muscular, flexible and very, very good at her job.
Lt. (jg) Raaranidi Kerenikh. An Imperial Navy fighter pilot with a serious case of the ass for the Solomani.
Petty Officer 3rd Class Ming Dwan. A humanoid in the Imperial Navy. Definitely female. Her fur is pale brown and darker on her hands and around her eyes. She also has hair, definitely hair, not fur, in the normal spot on her head. It is even darker than the dark patches of fur, a rich chestnut color. That hair is pulled back in a short ponytail. She can fit it inside a regulation vac suit helmet easy enough. Her eyes have vertical pupils set in irises of creamy jade. She is decended from slaves genenically constructed by the Solomani as the Rule of Man was falling apart. The Solomani Confederation doesn't like to be reminded of this and, quite unofficially of course, executes such people when they can.
Inactive or retired characters:
Conrad Jones, a grizzled
old scout who's seen been around the sector a few times, and has a run-down scout ship he calls
Lone Wolf, that should get its crew around, til it falls apart...
Rooke Kiimeshir, a retired Imperial Navy Lt. and Mercenary Captain. Recently called back into service.
Karl Steiner, a military smuggler type currently on the run from the IMoJ.
Character Generation notes:
Straight T20 character generation please. No House Rule specials (at least not without checking with the GM first).
As for gear, any non-mil spec material upto TL C should be available during character generation.
If want mil-spec gear (except for laser rifles & ACRs as mustering out benefits), or anything over TL C, please check with the GM first.
The Imperium is just starting to reach TL F in year 1000. For all practical purposes, the players aren't going to see any TL F gear.
If you want to use some piece of Gear from another Traveller version, that isn't listed in T20, please check with the GM first. Having said that...
Here are my House Rules:
The Adventure starts on the world of Rikhani, in the Libert Subsector of the Diaspora Sector. This is a rich, agricultural world. Humans can walk it's surface without any artificial aid. It is also home to an Imperial Navy Base, and the well respected Clancy University.
A brief stop was made on Medellian, before proceeding to Mixem. An inhabitable world, with a Class C Starport, a Law Level of Zero and has recently barely reached TL 9.
The adventure begins early in Year 1000, the tide of the
Rim War is turning against the
Solomani Confederation, but
the war is still a black hole for soph-power and material.
The Front is moving Rimward, but have been rumors of
Raiders operating in Imperial terroritory.