Character Generation notes:
Straight T20 character generation please. No House Rule specials (at
least not without checking with the GM first).
As for gear, any non-mil spec material upto TL C should be available during
character generation.
If want mil-spec gear (except for laser rifles & ACRs as mustering out
benefits), or anything over TL C, please check with the GM first.
The Imperium is just starting to reach TL F in year 1000. For all practical
purposes, the players aren't going to see any TL F gear.
If you want to use some piece of Gear from another Traveller version, that
isn't listed in T20, please check with the GM first. Having said that...
Here are my House Rules:
The Adventure starts on the world of
Rikhani, in the Libert
Subsector of the Diaspora Sector. This is a rich, agricultural world. Humans
can walk it's surface without any artificial aid. It is also home to an Imperial
Navy Base, and the well respected Clancy University.
A brief stop was made on Medellian, before proceeding to Mixem. An inhabitable
world, with a Class C Starport, a Law Level of Zero and has recently, and
barely reached TL 9.
The adventure begins early in Year 1000, the tide of the
Rim
War is turning against the
Solomani
Confederation, but
the war
is still a black hole for soph-power and material.
The Front is moving Rimward, but have been rumors of
Solomani
Raiders operating in Imperial terroritory.